What if we were teaching history all wrong? Classes tend to treat it as a narrative, where A causes B causes C, and then eventually, maybe, you reach the present.
Why not frame history as a series of questions starting from where things are today and going backward in time? You could pick any aspect of today's world and trace its evolution back hundreds of years.
Wouldn't that be a great class? History would seem so much more relevant and connected to the now.
'setxkbmap us colemak ctrl:nocaps' sets up my X keyboard mapping from the command line, and took way too long to figure out #colemak
This is a lovely collection of historical source code, including ZIL code for many Infocom games! https://github.com/historicalsource?tab=repositories
pol, existential threat, rambling thread
1. corporations are a form of AI, and are the dominant form of life on this planet
this one seems self-evident, but if you need some help putting the pieces together, this piece by Charles Stross might help: http://www.antipope.org/charlie/blog-static/2018/01/dude-you-broke-the-future.html ... or you could just watch the 1988 classic film "They Live".
in any case, while there do exist corporations which can peacefully coexist with humans, most of what passes for peaceful coexistence these days is either accidental or due to humans regulating corporations. regulatory capture is making the latter less and less common.
Trying to bootstrap my #hubzilla community again with friends and family. Let's see if it actually takes this time...
Google fired us for organizing. We’re fighting back.
I tried to explain https://maenad.itch.io/dying-in-space to my board game friends last night over beers. They were like, “So you collect points?”. No. “Then its about seeing who lives the longest?”. Not exactly. “Then how do you win?”.
What part of Dying in Space isn’t clear?
"A writer who works on the old system of production can spend days crafting a sentence, putting what feels like a worthy idea into language, only to find [...] that the internet has already produced countless sentences that are more or less just like it, even if these lack the same artisanal origin story that we imagine gives writing its soul. There is [...] no more place for writers and thinkers in our future than, since the 19th century, there has been for weavers."
100 Years of Turbulence (Idle Words)
@fraggle I am amused at this Doom visual novel engine and its associated dating sim: https://forum.zdoom.org/viewtopic.php?f=19&t=47550
You can say 'all are welcome', but if wolves and sheep are both welcome then you're only going to get wolves. The smart sheep will go somewhere else and the naive sheep will be eaten and processed. [...]
Refusing to choose is a choice. It's a choice in favor of the people who prey on others and who refuse to acknowledge the humanity of those they hate.
ponder on subcultures
So much of what I see of furry culture on the fediverse is... basically an acknowledgement that humans (and any other sorts of people) are at some level animals too, and like to be clean, warm, fed, snuggled, and safe. I mean there's a lot more to furries than that. But that's something, culturally, they really seem to _get_. And I wish other subcultures would learn from that and pick it up, because that's something everyone needs which a lot of other subcultures are really crap at.
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